world
fps = 40
view = 8
icon_size = 16
turf = /turf/checker
mob = /mob/player
movement_mode = PIXEL_MOVEMENT_MODE
map_format=SIDE_MAP
Problem description:
https://imgur.com/W7m1N4O
Hey, could someone explain how to make my pixel movement more smooth? When I use values like 4, 8 it works fine… But when use 2, or 6 (sneaking and running) camera start shaking. With values I need (2,6), it's looks bad only when move diagonally. When I play in window mode it doesn't look so bad, but in full screen (FHD) it looks terrible.
Any idea how to fix this?
It could be featured, to add more dynamic when sprinting.
glide_size has an effect when in pixel_movement_mode.
Here's how you fix this issue:
This will disable gliding by default for all movable atoms.
You might want to actually use a normal glide size eventually for some objects, but you need to experiment with how glide_size works now in pixel movement mode. It's pretty cool.