ID:2854152
 
Applies to:
Status: Open

Issue hasn't been assigned a status value.
It seems to be an intentional design decision to not allow zlevels of different sizes to be loaded (the highest value of x or y in the map's size is used, and the smaller maps are 'stretched' to fit this).

Is there a reason for this, and why not change it so more complex map sizes can be stacked without the need to tetris them into the same zlevel (which causes a host of issues)?
It's baked into the engine; there's really no way to make such a change, apart from possibly adding some future support for allowing different maps to share a Z level instead of always starting at 1,1.
I guess Lummox is thinking of the fact that turf ID numbers are computed based on the turf's coordinates and the map size. This doesn't work if the Z-levels are different sizes.