It seems to be an intentional design decision to not allow zlevels of different sizes to be loaded (the highest value of x or y in the map's size is used, and the smaller maps are 'stretched' to fit this).
Is there a reason for this, and why not change it so more complex map sizes can be stacked without the need to tetris them into the same zlevel (which causes a host of issues)?
ID:2854152
![]() Feb 11 2023, 8:21 am
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![]() Feb 21 2023, 2:44 pm
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It's baked into the engine; there's really no way to make such a change, apart from possibly adding some future support for allowing different maps to share a Z level instead of always starting at 1,1.
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