- Converted map format to top-down
- Rewrote the rendering pipeline
- Changed some turf tiles
- Added color count limitation per channel
- Added color shifting
- Added dithering
Version 7
- Lights do move
Version 6
- Fixed normal maps
- Changed light spawning
- Lights do not move
- Adjusted specular light calculation
- Changed emerald material metallic property to 50%
- Increased map size for moving around
Version 5
- Increased light sources to 75%
- Added specular maps
- Added metallic maps (brass sphere, emerald block, half cylinder)
- Added specular lights
Version 4
- Fixed light mask
Version 3
- Limited light sources to 50%
Version 2
- Removed displacement bubbles
Version 1
- Initial version