Problem description:
Hi there, I'm not really sure how to do this so I'm asking here. I know it'll get moved if it's in the wrong section lol.
I'm wondering how to scale larger icons in my game down as an overlay. This is because I have an examining system that adds the object as HUD overlay when you're scrolling over it. It works lovely, the only problem being when I introduce a larger icon, and then it distorts my screen (obviously because the icon is too big).
Summary:
Could someone explain how to scale these larger icons down as an overlay? I've seen this feature on Icon Ultima, when you use a massive icon and it gets made into a 32x32, this is essentially what I'm trying to achieve.
Thanks in advance, I'm aaaaalways looking for critisisms aswell if you want to try my WIP.
Love, Bumblemore
ID:2846350
Jan 7 2023, 7:33 am
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Here's a couple of test-verbs to demonstrate these for you:
If you want more options, I lifted most of this from the help menu (F1 - search: "icon object" for Scale, or "transform" for the variable)
I'm sure more experienced devs could come up with something else but hopefully this helps :)