When using SIDE_MAP, when objs that overlap each other (big icons) reach the viccinity of the left border of the map, they swap draw order.
Numbered Steps to Reproduce Problem:
1 - Have objs with big icons overlapping each other on the map
2 - Set SIDE_MAP
3 - Walk to the right so that the objs get near the left border of your map
Code Snippet (if applicable) to Reproduce Problem:
world/map_format=SIDE_MAP
Sent the test case via pager. Only left instances on the map where the bug happens.
Here gifs of all the instances I could capture it:
1 - The Shadows: https://i.imgur.com/NZOsyFS.gif
2 - https://i.imgur.com/87XPIr3.gif
3 - https://i.imgur.com/k4Nn8Ku.gif
4 - https://i.imgur.com/jplDLMp.gif
5 - https://i.imgur.com/YdtTPmg.gif
Expected Results:
They remain as is
Actual Results:
They swap draw order
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? Never
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) Latest 514, as far as I know.
Workarounds:
None.