Descriptive Problem Summary:
tile_bound still stops rendering very visually large objects even if they should still be visible
Numbered Steps to Reproduce Problem:
make large object (for me it was a very tall beam of 32x1600 or so)
remove tile_bound from it
walk away from it a lot in the x axis
Expected Results:
i still can see the object because its still visible on my screen
Actual Results:
the object stops rendering
https://cdn.discordapp.com/attachments/725458598213451879/ 1058527363736027276/image.png
image
When does the problem NOT occur?
when moving in the y axis, it only happens in the x axis (maybe its because the icon i made is only very tall and then matrix rotated, and it doesnt account for transforms?)
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
it occured in both 514 and 515 when testing
ID:2844887
Dec 30 2022, 4:43 pm
|
|||||||||||||
| |||||||||||||
Jan 5 2023, 2:55 pm
|
|
I need a test case to investigate this.
|