Descriptive Problem Summary:
Either a documentation error, or implementation mistake.
world>var>sleep_offline
"Setting this to 1 causes the world to be suspended when there are no players, even if you have sleeping procs waiting to happen. The default value is 0, which means the server will only sleep if there are no players and no procs waiting to happen. The main purpose of the variable is to save the cpu from doing work when there is nobody around to appreciate it. On the other hand, that doesn't give the poor NPC's a break from the nasty humans. "
Documented default value: 0
Actual default value: 1
Numbered Steps to Reproduce Problem:
Create a new world, output world.sleep_offline to client to test value.
Code Snippet (if applicable) to Reproduce Problem:
mob/Login()
src<<world.sleep_offline
Expected Results:
0
Actual Results:
1