Descriptive Problem Summary: Large icons are disappearing when a certain distance away
Numbered Steps to Reproduce Problem: https://drive.google.com/file/d/ 1pB-FWH--vepOwQCzgeR-vlwx_Qp4zDhV/view?usp=sharing
gif of it happening: https://drive.google.com/file/d/ 1XeZf6KRoLyvMkkXohrRdKGPsRwVq4PWv/view?usp=sharing
Code Snippet (if applicable) to Reproduce Problem:
https://drive.google.com/file/d/ 1pB-FWH--vepOwQCzgeR-vlwx_Qp4zDhV/view?usp=sharing
Expected Results: icons don't disappear
Actual Results: disappears sometimes
Does the problem occur: yes
Every time? Or how often? -
In other games? yes
In other user accounts? yes
On other computers? yes
When does the problem NOT occur? -
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
ID:2836676
Nov 20 2022, 1:10 pm
|
|||||||||||||
Resolved
| |||||||||||||
Nov 21 2022, 9:16 pm
|
|
Lummox JR resolved issue with message:
|
In response to Lummox JR
|
|
nice that was fast!
|
The problem in this case appeared to be that on the client, when it was checking "extended" turfs it would skip turfs that were within the normal view. Problem was, there was an unintentional gap between the actual normal view and how it was calculating what should be in view, so basically the routine thought "Oh, this is being taken care of elsewhere" when that wasn't strictly true.
|
Objects are also swapping draw order (Only happens on the left border of the screen).
https://i.imgur.com/HwoUozA.gif I'm using SIDE_MAP. |
In response to NSBR
|
|
That would be a separate issue, but I've seen your test cases and honestly I think the issue is just that you're overtaxing SIDE_MAP. If the objects swapping order are your buildings, then I suggest giving them different layers just to break ties.
|
In response to Lummox JR
|
|
This wasn't happening before 515 tho.
|
In response to NSBR
|
|
In which case the new report and test case should be posted in Beta Bugs.
|