Hey everyone!
I just wanted to post a quick update about my Patreon page.
A few months ago I made a post about my Deep Dive for the month, and forgot to make it accessible to the public. I was thinking about this the other day and realized that it does nobody any good for them to be blocked behind a paywall on my patreon page. So, I've decided to make them all publicly accessible.
I will post a reply to this thread with a direct link to each of them on my patreon page. I'll likely keep them there and continue to post them on my patreon page in the future, and when I do make new posts I'll also post a link here as well. Hopefully this will make it easy to find them, using this as a sort of directory for them.
Since I'm not longer trying to "make it big" as an indie developer and my income isn't based off my patreon page any more, I don't see a point in nickle and diming my way through gated content with my patreon page. Some perks like voting and whatnot will remain accessible to supporters, but the bulk of the content (especially related to general game dev) will just be freely accessible on the page. If you want to support what I do then great! but I would rather have the content accessible to everyone and not get paid for it, rather than have it behind a paywall and have nobody see it.
So, I hope that you enjoy the deep dives! Shoot me a page or reply here if there's a topic you've seen in Hazordhu or other games that you'd like to see me cover in a future deep dive!
ID:2834257
Nov 11 2022, 10:27 am (Edited on Nov 11 2022, 10:38 am)
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Not really a deep dive, but I made a post about Using Breakpoints in vscode. As always, the development focused patreon posts are open for all to read.
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In response to Meme01
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Repaired. For context, it was meant to point to https://www.patreon.com/posts/breakpoints-77017045
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I've made two more Deep Dives that I forgot to link:
Deep Dive 06: Cookie Lighting Deep Dive 07: Collision Masking The deep dives have also been added to a collection on the patreon page, which can be found here. Happy Coding! |
April 2021: AI, Combat and Balancing
May 2022: Water Effects & Render Stack
June 2022: GUI
August 2022: Shadows