ID:28313
 
Keywords: drones, npcs, sex, sexengine


I have today started development on the drone (NPC) class for SEx:Engine. As of now, its very early and rough, as one can assume after such a short development time, but you can already script a drone to go on a scripted looped route between ingame objects. In other words - the player is no longer the only person inhabiting the game.

It is still very rough - I already have the trigometric functions all ready and plotted out to be implemented to allow them to go all 360° to their destination, which will be slightly more beautiful than my current version. And then I have to add the ability for them to visit scripted coordinates rather than just targetted objects...

And after that? Freeroaming drones and intelligent drones of all types. There was some motion and movement in SEx:Engine before, with orbiting planets and the like, but now I am happy to see my test scripts create a world full of motion and (albeitedly scripted) movement.

This was just a little random update to keep people informed that I am indeed still working hard on this little project of mine. :-) I might update at a later point in time when development has progressed closer to alpha testing state sometime this century.
You're right. Boring but Nauticilating..Wow
Splatty is alive!
Hey splatty, have you seen jt_vectors? It represents points and vectors on a coordinate plane and allows arbitrary rotation and scaling of vectors, and computation of angles and bearings.
I love the title of this post.
:)