Numbered Steps to Reproduce Problem: 5 maybe
Code Snippet (if applicable) to Reproduce Problem:
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 6 // show up to 6 tiles outward from center (13x13 view)
movement_mode = PIXEL_MOVEMENT_MODE
//turf = /turf/flooring/
// Make objects move 8 pixels per tick when walking
mob
step_size = 8
obj
step_size = 8
mob
//has_reflection = 1
Login()
icon = 'player.dmi'
icon_state = "player"
bound_x = 6
bound_height = 31
bound_width = 22
..()
Expected Results: Pixel movement
Actual Results: Pixel movement but with the mob taking South input for some reason.
Does the problem occur: Every time
When does the problem NOT occur? If you remove world/movement_mode
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) I'm not sure.
Workarounds: Remove world/movement_mode.
Edit
So after a little more testing once I press the down arrow key on my keyboard it will stop walking South. I don't believe this is a keyboard issue but I'll try another project.
Edit 2.
So I tested my keyboard and it's fine, seems like it's a DS issue with holding South arrow key until you press it.