BYOND Beta Version 515.1590 is causing certain turfs to be invisible after compile. However, running the world causes the certain turfs to appear but not unless you overlay the turfs together to only have them disappear if compile.
Example: https://imgur.com/k4l7SIi
Zip File: https://www.dropbox.com/s/yzs6t2jb9md6kkt/ map_layering_src.zip?dl=0
Numbered Steps to Reproduce Problem:
1. Open Dream Maker to the project.
2. Go to map editor file.
3. Place the turfs in the following order (1) X, 2) Y, 3) Z) together.
4. Go to Build to Compile/Clean Compile.
Code Snippet (if applicable) to Reproduce Problem:
/*
These are simple defaults for your project.
*/
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 6 // show up to 6 tiles outward from center (13x13 view)
// Make objects move 8 pixels per tick when walking
mob
step_size = 8
obj
step_size = 8
turf
icon='turf.dmi'
icon_state="1"
X
icon_state = "2"
Y
icon_state = "3"
Z
icon_state = "4"
Expected Results:
All of the turfs are visible after compile.
Actual Results:
Two of the 3 (X,Y,Z) are invisible but still remains if you right click the turf.
Does the problem occur:
Every time? Or how often? Only in this situation
In other games? N/A
In other user accounts? N/A
On other computers? N/A
When does the problem NOT occur?
During stable version 514.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
This problem did not exist in the stable version.
Workarounds:
N/A.