ID:2824036
![]() Oct 3 2022, 4:25 pm
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I have a few turfs larger than what the basic player sprite is, I noticed you can't use stuff like bound_height or bound_x for turfs, is there an alternative that does the same thing?
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![]() Oct 3 2022, 8:26 pm
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turf bounds can only be a square based on world.icon_size
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HartWing wrote:
I have a few turfs larger than what the basic player sprite is, I noticed you can't use stuff like bound_height or bound_x for turfs, is there an alternative that does the same thing? objs. |
Is there a reason this is limited to objects and mobs?
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Performance for one.
For example say you need a bunch of tiles on your giant map and the only purpose they serve is to render a visual. Why bloat the client, server, renderer, etc.. with unnecessary features/memory that isn't needed. If something needs to be that large and interactable it's better of as an object where you can access more features (and therefore it's slightly more expensive to use) |