Fri Jul 15 00:59:46 2022
runtime error: Cannot read null.monst_crit
proc name: objphydamage (/mob/proc/objphydamage)
usr: (src)
src: Moo (/mob/soldier)
src.loc: (162,180,7) (/turf/battleturfs/battletree)
call stack:
Moo (/mob/soldier): objphydamage(null, Moo (/mob/soldier), 1, null, 1, 1)
Moo (/mob/soldier): npcattack(null, Moo (/mob/soldier), null)
Moo (/mob/soldier): npcdeathcheck(null, Moo (/mob/soldier), null)
Moo (/mob/soldier): pcattack(null, Moo (/mob/soldier), null, null)
Moo (/mob/soldier): maincombat(Moo (/mob/soldier), null)
Moo (/mob/soldier): playerdeathcheck(null, Moo (/mob/soldier), null)
Moo (/mob/soldier): npcattack(null, Moo (/mob/soldier), null)
Moo (/mob/soldier): npcdeathcheck(null, Moo (/mob/soldier), null)
Moo (/mob/soldier): pcattack(null, Moo (/mob/soldier), null, null)
Moo (/mob/soldier): maincombat(Moo (/mob/soldier), null)
Moo (/mob/soldier): forceencounter("Troll", Moo (/mob/soldier))
Moo (/mob/soldier): randomencounter1(15, Moo (/mob/soldier), 0, null)
(162,180,7) (/turf/battleturfs/battletree): Entered(Moo (/mob/soldier), (161,180,7) (/turf/battleturfs/battletree))
BUG: Bad ref (2:832) in DecRefCount(DM Del)
Fri Jul 15 04:44:44 2022
runtime error: Cannot read null.monst_def
proc name: pcattack (/mob/proc/pcattack)
usr: (src)
src: Moo (/mob/soldier)
src.loc: (157,87,7) (/turf/battleturfs/battletree)
call stack:
Moo (/mob/soldier): pcattack("Spell/Skill", Moo (/mob/soldier), null, null)
Moo (/mob/soldier): maincombat(Moo (/mob/soldier), null)
Moo (/mob/soldier): forceencounter("Dragon", Moo (/mob/soldier))
Moo (/mob/soldier): randomencounter1(15, Moo (/mob/soldier), 0, null)
(157,87,7) (/turf/battleturfs/battletree): Entered(Moo (/mob/soldier), (158,87,7) (/turf/battleturfs/battletree))
Problem description:
Sometimes it seems that enemy mobs created in my game randomly get nulled out. Is there any way to troubleshoot a bug like this or is it a problem from having a large code base?