[Bleach] Shinzui

by Cthulh
[Bleach] Shinzui
A Bleach once again in development.
ID:280282
 
Anything I say about "v2 status" will just be written off as "not news" by most, but whatever.

Here's some summaries of stuff I've been working on.

  • Movement engine
    • Redone to utilize native pixel movement
    • 48x48 base tile size, with 3 steps (16 pixels) per tile
    • Jumping and flying at multiple heights
    • Unique hit boxes for different attacks.
  • Stats format
    • Rei split into Reiryoku (for costs) and Reiatsu (for armor). Armor has cost; to gain Reiatsu you must spend Reiryoku.
    • Combat stats (Zan,Hak,Shageki,Reijutsu) develop aspects of how they affect combat, not a raw number. (xDmg, crit%, -cost, etc)
    • Stamina does not exist. Costs will be paid with Reiryoku, Health, Reiatsu.
    • All numbers will be a lower scale/range. (No millions of damage/health.) Expect 9000 damage to be considered absurdly high.
  • Quests
    • Action logger catches everything to trigger quests and achievements.
    • Rewards can be items, yen, stats, skills, credits for developing both, unlocking classes, unlocking options for new characters, etc
    • *Team-enabled quests treat completed quests as if everyone on the team completed it themselves (no split in reward or participation requirements)
    • *Server-wide quests progress the storyline through Arcs
    • *Storyline can heavily diverge to the points of Ichigo turning evil and major characters being flat out dead.
  • *NGP
  • Herobrine

Note: anything with an asterisk is not completed.
:D I'm glad more stuff!
*reading through it* *Comes to Herobrine* ...Minecraft?...