Hello all; I haven't been on BYOND much at all in the recent years. I know BYOND is probably the best platform around for rapid Text MUD development. However I am no programmer, so I am looking for a pre-made engine with combat, inventory, character creation, saving/loading, etc etc... so that I may have the infrastructure in place to start building a MUD.
Does anyone know if such a resource exists?
Thanks all.
~Kujila
ID:280017
Feb 7 2012, 4:46 pm
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Thanks, I'll take a look.
Does this one work with Telnet clients? Does BYOND 4.0 still do Telnet? I think BYOND 3 allowed Telnet users to connect as well as the regular BYOND client. I don't remember any of the specifics ~Kujila |
As far as I know BYOND still does Telnet, The Saloon makes use of it.
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BYOND 4.0 has telnet support, yes. I use it regularly. I don't know whether Dan's library works with telnet though, sorry!
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Thanks a lot guys. This MUD tutorial seems pretty good. Even without Telnet I guess it doesn't matter since apparently DM can build EXE's now (?!).
I am getting a build error on it, though: \lib\dan\mud\action.dm:14:error: visibility: undefined var \lib\dan\mud\action.dm:48:error: visibility: undefined var Sorry for the newbie questions, but thanks for the help! I think I need to go find my old "Blue Book" lying around. (Hopefully the syntax hasn't changed much since the printed copy) ~Kujila |
'visibility' was once a builtin variable the functionality of which is now taken care of by the 'invisibility' var. I don't remember the specifics of how they work, but once you brush up on DM's syntax you should look up 'invisibility' in the DM Reference and replaces mentions of 'visibility' with that. Someone who is more familiar with DM could probably post here with the specifics.
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Hey you were right again Toadfish; I changed it to invisibility and it compiles ok.
Tell me if you think my logic is correct here: since visibility = invisibility, and those are opposites, I changed "visibility = 0" to "invisibility = 1" and "set visibility = 0" to "set invisibility = 1" It's just switched, right? Thanks again. ~Kujila |
In response to Toadfish
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Anything programmed in DM can use Telnet ... as long as it has been programmed correctly...
One of the best MUD sources was made by Ebonshadow I believe. |
That seems okay, Kujila. I'd still check the reference to make sure what the effect of setting invisibility = 1 is (visibility could receive only two values: 0 or 1, whereas invisibility can receive multiple, if I remember correctly).
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Did you even try to compile that before suggesting it?
loading Intermundia2.dme ebonshadow_inputs.dm:88:error: dd_text2list: undefined proc ebonshadow_inputs.dm:98:error: dd_text2list: undefined proc ebonshadow_inputs.dm:103:error: dd_text2list: undefined proc ebonshadow_inputs.dm:145:error: dd_list2text: undefined proc ebonshadow_inputs.dm:161:error: dd_list2text: undefined proc ebonshadow_inputs.dm:175:error: dd_list2text: undefined proc ebonshadow_mudbase.dm:74:error: dd_replacetext: undefined proc prompt.dm:33:error: dd_replacetext: undefined proc prompt.dm:36:error: dd_replacetext: undefined proc prompt.dm:39:error: dd_replacetext: undefined proc prompt.dm:42:error: dd_replacetext: undefined proc prompt.dm:45:error: dd_replacetext: undefined proc prompt.dm:48:error: dd_replacetext: undefined proc prompt.dm:52:error: dd_replacetext: undefined proc prompt.dm:54:error: dd_replacetext: undefined proc calender.dm:2:error: real_time: unknown variable type calender.dm:3:error: game_time: unknown variable type mud.dm:788:error: game_time.CurrentTime: undefined type: game_time.CurrentTime parser.dm:134:error: Allowed: undefined var parser.dm:136:error: Error: undefined proc parser.dm:150:error: Commands.len: undefined var parser.dm:151:error: Commands.len: undefined var parser.dm:152:error: Commands: undefined var parser.dm:154:error: Commands: undefined var parser.dm:154:error: Commands.Copy: undefined var parser.dm:154:error: Commands.Copy: undefined var parser.dm:157:error: Commands: undefined var parser.dm:271:error: ParseMatch: undefined proc abilities.dm:185:error: dd_replacetext: undefined proc abilities.dm:186:error: dd_replacetext: undefined proc abilities.dm:187:error: dd_replacetext: undefined proc abilities.dm:188:error: dd_replacetext: undefined proc abilities.dm:192:error: dd_replacetext: undefined proc abilities.dm:193:error: dd_replacetext: undefined proc abilities.dm:194:error: dd_replacetext: undefined proc abilities.dm:195:error: dd_replacetext: undefined proc abilities.dm:199:error: dd_replacetext: undefined proc abilities.dm:200:error: dd_replacetext: undefined proc abilities.dm:201:error: dd_replacetext: undefined proc abilities.dm:202:error: dd_replacetext: undefined proc abilities.dm:208:error: dd_replacetext: undefined proc abilities.dm:209:error: dd_replacetext: undefined proc abilities.dm:210:error: dd_replacetext: undefined proc abilities.dm:211:error: dd_replacetext: undefined proc abilities.dm:215:error: dd_replacetext: undefined proc abilities.dm:216:error: dd_replacetext: undefined proc abilities.dm:217:error: dd_replacetext: undefined proc abilities.dm:218:error: dd_replacetext: undefined proc abilities.dm:222:error: dd_replacetext: undefined proc abilities.dm:223:error: dd_replacetext: undefined proc abilities.dm:224:error: dd_replacetext: undefined proc abilities.dm:225:error: dd_replacetext: undefined proc calender.dm:8:error: game_time.setAlwaysConsiderLeapYears: undefined type: ˙˙me_time.Calendar calender.dm:9:error: game_time.setTimeSpeed: undefined type: game_time.setTimeSpeed calender.dm:10:error: game_time.setBaseYear: undefined type: game_time.setBaseYear abilities.dm:423:error: format: undefined var abilities.dm:426:error: Process: undefined proc abilities.dm:431:error: format: undefined var abilities.dm:440:error: format: undefined var abilities.dm:442:error: Process: undefined proc abilities.dm:449:error: format: undefined var abilities.dm:451:error: Process: undefined proc abilities.dm:464:error: format: undefined var abilities.dm:466:error: Process: undefined proc boards.dm:142:error: format: undefined var boards.dm:191:error: format: undefined var calender.dm:14:error: format: undefined var calender.dm:18:error: real_time.CurrentTime: undefined type: real_time.CurrentTime calender.dm:19:error: game_time.CurrentTime: undefined type: game_time.CurrentTime calender.dm:16:error: Process: undefined proc channels.dm:165:error: format: undefined var channels.dm:202:error: format: undefined var channels.dm:217:error: format: undefined var channels.dm:247:error: format: undefined var channels.dm:263:error: format: undefined var channels.dm:452:error: format: undefined var channels.dm:473:error: format: undefined var channels.dm:333:error: format: undefined var help.dm:151:error: format: undefined var OLC.dm:287:error: format: undefined var OLC.dm:323:error: format: undefined var OLC.dm:342:error: format: undefined var OLC.dm:345:error: Process: undefined proc OLC.dm:755:error: format: undefined var OLC.dm:757:error: Process: undefined proc OLC.dm:779:error: format: undefined var OLC.dm:1155:error: format: undefined var OLC.dm:1414:error: format: undefined var OLC.dm:1659:error: format: undefined var OLC.dm:1662:error: Process: undefined proc resets.dm:4:error: format: undefined var shell.dm:195:error: format: undefined var shell.dm:198:error: Process: undefined proc socials_olc.dm:3:error: format: undefined var socials_olc.dm:25:error: format: undefined var wizobj.dm:8:error: format: undefined var wizobj.dm:97:error: format: undefined var wizobj.dm:113:error: format: undefined var wizobj.dm:127:error: format: undefined var wizobj.dm:141:error: Intermundia2.dmb - 458 errors, 1 warning (max count reached) (double-click on an error to jump to it) |
In response to Zecronious
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Looks to me like you need to download Deadron.TextHandling, Deadron.Calendar, and AbyssDragon.Parser.
There's still one or two compile-time errors, but that may just be from some minor change in syntax over the years. |
Why don't people ever read the files that come with libraries ..
setup.txt The MUD only needs one thing as 'extra' setup, provided that you have |
Intermundia isn't a library, if that's what you're referring to. It's a base source code, which is completely different. Libraries are used in sources, but complete sources can only be built off of, I think. Or at least in this case, if I understand it right.
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It's a library, just a pretty big library. Nothing wrong with that.
Flick wrote: Not sure if this still works, but... Hey there old-timer. |
In response to Zecronious
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No, I didn't. I was at work and posting from my phone. That's why I said I wasn't sure if it still worked.
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In response to Toadfish
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Morning ;)
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This is the engine: http://www.byond.com/developer/Dan/mud
This is a combat system made by Dan: http://www.byond.com/developer/Dan/NightSoil
And this is an example MUD combining the two above: http://www.byond.com/developer/Dan/Source.NightMud
(I don't know if the links to the latter two are still working - hopefully they are!)
As I remember it, it's very barebones but straightforward and elegant to work with.