ID:278495
Oct 8 2011, 10:00 pm
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I know I seem to pull this disappearing act a bit too often... Anyhow, what's changed lately? Any new features for developers? Or is it still the same, good ol' BYOND? :)
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Oct 8 2011, 10:05 pm
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Built-in pixel movement is the most significant change.
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In response to Duelmaster409
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Duelmaster409 wrote:
Built-in pixel movement is the most significant change. Wait... holy... Are you serious? That's awesome! One project I've always wanted to work on, though, due to lack of pixel movement was severely restricted, I can work on now... Interesting. Is it something you enable or is it forced now? And if it's something entirely customize-able? If so, any documentation on this? |
In response to Moonlight Memento
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You can 'enable' it. Basically if you use pixel movement it gets enabled, old games still behave same as before.
A lot people say there's not much documentation, but I think there's enough. http://www.byond.com/members/ BYOND?command=view_post&post=117967 |
In response to Zaoshi
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I just made a quick, throw-together project to test it... it's very nice! It wasn't something I was expecting to see when I came back.
I notice you can't hold more than one direction at a time. If this is intentional, is there any way to bypass this? |
In response to Moonlight Memento
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I'm sure there is workaround, like macro movement.
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In response to Zaoshi
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If there is a workaround, it'd be pretty neat to see. Unfortunately, diagonal movement is pretty big and... not being able to use that really hurts.
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In response to Moonlight Memento
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You just need a movement loop with key+down/key+up macros.
There's a discussion in the How-To forums about it right now: http://www.byond.com/developer/forum/?id=793096 |
In response to Moonlight Memento
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You can use this library.
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