Lol.

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![]() Oct 2 2010, 9:02 am
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Well, i just closed a game, checked process and WTF?! I've found dreamseeker. 600MB RAM and increasing. I had to close it from process window.
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![]() Oct 2 2010, 9:28 am
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It's probably the game DS is running.
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What game are you specifically talking about?
It's more than likely a programming error by the developer. Most likely, an infinite loop not handled properly, bad usage of built-in procs consistently, or a combination of too many atoms running about using processes. |
I'm having a similar issue, opening a .dmb (it opens with no infinite loops running) lags immensely, sometimes freezing my PC but the game runs fine.
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The biggest drain on memory is likely to be icons. The client does have a garbage check in which it periodically unloads resources from memory that it's not actively using, but if the game has a wide variety of many different icons, especially if they're large, it can eat up a lot more memory.
If this is also the server, or it's a single-player game, you have to take into account whatever memory the server portion requires as well. Lummox JR |
After a long period of compiling and testing my games I find that many dream seeker processes are running and even when I quit all byond related applications they are still running. Usually 2 are taking up HUGE amount of CPU and I have to end them manually. It's a pain when I go to play something like Cyrsis and the game lags to hell haha.
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It is quite achievable if anyone actually uses the default icon size for the world of 1x1 or a real low value while using non-default sized large icons. Such weirdness makes it prone to crashing or severe memory leaks too. :P
A poorly developed DLL file in use can also sometimes drain all your available memory (had that happen in my experience on my other system due to a programming error of the DLL file). |