I've noticed a slight decrease in my reaction in both games and real life. It must be due to the fact that I haven't been doing the things that require my fastest reaction times. I was wondering if any of you knew any good reaction speed programs that could help my mind and body get used to clicking twice.
(I've already found something IRL to help me out with reaction speed with the rest of my body, just not computer things).
Thanks...
ID:278202
![]() Oct 12 2009, 7:40 pm
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Thanks for your suggestions. I'm already on the path to faster reaction speed, (was already playing CS 1.6). I've recently found more effective program.
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http://www.gamefudge.com/Reaction-Time-Trainer
Did this myself for awhile. My advice, don't blink. |
Thats pretty cool actually.
My average was .263 Best I can come up with is .245, granted this is on 3 hours of sleep. |
My reaction time is .195 -- specifically, my 5 reaction times were .191, .183, .227, .207, and .167. As it says, my last reaction time is my fastest -- I guess that means I really need to work on utilizing my "startle" reflex.
Edit: upon doing it more times, I see my average reaction time vary between .19 and .196... I suppose the most true average would have to take into account more trials, the time of day and time since eating a meal, recent physical activity, etc. I just got in from outside and had walked a good distance, so it might be that my reaction times are improving slightly as I sit here. It would be neat to do a study and graph that, actually. |
Does it hurt anyone else that they've mispelled 'average'?
Just got an average of 0.174 ^_^ Apparently that's quite fast? I guess years of Kung Fu and Ninjutsu have finally paid off =P |
Ease wrote:
Does it hurt anyone else that they've mispelled 'average'? I study Kung Fu and did study Ninjutsu. Perhaps there's a correlation between fast reaction times and martial sensitivity training. |
I'd just like to point something out.
Fast reaction times are not nescessarily good. There is something called recognition reaction time, which is the time it takes you to recognize something, make a desicion then react to it. This is the reaction time you will most often be using throughout life, and is what you should be measuring (and trying to improve) when measuring accurate reaction times. Also, there is various types of reaction times. To sight, sound and touch. Just clicking a button when a light flashes is a very inaccurate way to measure your actual reaction time. |
The Magic Man wrote:
Also, there is various types of reaction times. To sight, sound and touch. That's certainly true. Martial sensitivity training focuses almost exclusively on the third, with advanced students sometime sparring blind in order to wean themselves off of their sight-related reactions. Just clicking a button when a light flashes is a very inaccurate way to measure your actual reaction time. Well, it's the time it takes for you to process a visual signal and react to it with a very simple movement. That's something. However, to say that's the beginning and end of reaction time measurement is of course absurd. I'm interested in your first point. Can you explain how fast reaction times might be bad? |
Play DDR: Konamix
Its a perfect example of this Recognition Reaction Time. If you go to fast it will miss or mess up the step. You can't simply be fast in one area - you have to RECOGNIZE what you are seeing and how to REACT to it. Its very simple. |
UmbrousSoul wrote:
Play DDR: Konamix I'm not sure that I agree. I'm a big fan of DDR and have logged an absurd number of hours playing, but I don't think it trains or measures your reaction time a whole lot. Rather, you need to be able to construct a movement plan in real time and think a few moves ahead. The fact that the glyphs scroll into the screen from the top and you don't need to react until they're at the bottom means that you have plenty of time to see and react to a given glyph. The challenges of DDR are more in overcoming sensory overload and getting the rhythm just right. Edit: some versions of DDR have a "ghost" mode where the steps only fade onto the bottom of the screen at the last second. This could be construed as an alternative that incorporates your reaction times; however, I don't really think that's the case. I can't picture that anybody would be able to actually play hard songs that way, it's just not enough time to react to fast sequences. Rather, it's a way to enjoy songs you have already memorized and really like without seeing all the arrows all the time. |
Mind you I mentioned ONE version of DDR - Konamix - the playstation title, not any of that trash that they release now (on the PS2 and new gen consoles) that is not even remotely DDR. This version of DDR has the bar at the top, NOT the bottom. You have to react instantly the moment you see the step, if you go too fast or too slow you will mess the step up. Konamix is different because its so old they used a different method to time the beats, so the songs steps are different then the new generation of DDR games (which have a bunch of crap like freeze steps and all that bs).
Regardless of the way you word it, it is training your reaction time - what do you think thinking a few steps ahead and planning your moves is? Reacting. If you miss, you try to correct your movement or planning process. This can indeed help your reaction time, especially on fast songs. Try konamix's afronova primeval. Ok, can you do it on normal? Now try trick, then try insane. Its pretty much impossible - but I've seen asians do it and you have to basically know where every step is and have a dance down that can hit them all with practically little to no latency in the movement. Its Hard and anyone that can do that probably has a damn good reaction time. |
;)