What do you think?
(9:36:42 AM) Chris: Use a *real* programming language like C++, Perl, Python, Ruby, C (9:37:18 AM) Divine o Peanut: oo, someone's developed quite the opinion (9:37:33 AM) Divine o Peanut: who's to say i'm interested in professional programming? (9:37:35 AM) Chris: Trust me, post on the forums asking if you can use the DM language in a job (9:37:47 AM) Chris: I would assume since you know DM... you would move on to beter languages (9:38:08 AM) Divine o Peanut: hmm - would you like to hear my thoughts about this? (9:38:14 AM) Chris: k (9:38:17 AM) Divine o Peanut: this might escalate into an argument though (9:38:20 AM) Divine o Peanut: still? (9:38:25 AM) Chris: k (9:38:51 AM) Divine o Peanut: Well, first of all I gotta type all mature 'cause it's just the better way to argue. (9:39:00 AM) Divine o Peanut: So anyway, other languages, better - how? (9:40:09 AM) Chris: Because... 1) it's not tied to a client 2) Many languages are cross-platform. 3) They can be interpereted or compiled 4) You have more (BETTER) tutorials and books written about the subject 5) You can use DirectX or OpenGL to create 3D programs if you wish (9:40:41 AM) Divine o Peanut: So what you say is that other languages are ostensibly better, because they allow more freedom (9:40:43 AM) Divine o Peanut: That right? (9:41:01 AM) Chris: That, and they actually have a community behind them (9:41:04 AM) Chris: a *real* community (9:41:08 AM) Chris: not people that just want to make dbz and naruto games (9:41:13 AM) Chris: people that actively develop the language (9:41:25 AM) Divine o Peanut: Which in the end concludes with more resources (9:41:27 AM) Divine o Peanut: And support. (9:41:32 AM) Chris: yes (9:41:36 AM) Divine o Peanut: So let me ask you a question - (9:42:09 AM) Divine o Peanut: which is the better language for developing very simple and high-level software games (9:42:16 AM) Divine o Peanut: Python, or Assembly? (9:42:31 AM) Chris: well, neither (9:42:42 AM) Chris: Python would be interepted code, and you wouldn't want people editing the source to your own game (9:42:51 AM) Chris: And Assembly would be too much of a PITA to maintain (9:42:57 AM) Divine o Peanut: That's pointless presumption. (9:43:11 AM) Chris: Ok, go make a game in assembly then :) (9:43:12 AM) Divine o Peanut: I don't mind people editing my source code - whoc ares about that? (9:43:23 AM) Chris: You never said what kind of game (9:43:25 AM) Chris: could be a MMORPG (9:43:29 AM) Chris: You don't want people cheating (9:43:32 AM) Divine o Peanut: Fine. (9:43:33 AM) Divine o Peanut: A platformer. (9:43:35 AM) Divine o Peanut: It hardly matters. (9:43:43 AM) Chris: I'd say it matters a lot. (9:43:49 AM) Chris: But; for that, I'd say python (9:43:52 AM) Divine o Peanut: You're arguing about the nooks. (9:44:02 AM) Divine o Peanut: I'm talking about the general idea. (9:44:15 AM) Chris: You're just arguging me into choosing your answer :P (9:44:23 AM) Chris: You always play games you can't lose at ;) (9:44:27 AM) Divine o Peanut: Undoubtly, when given a choice, a platformer is better made in Python than in Assembly. (9:44:47 AM) Chris: That's exactly why I said earlier, you learn more programming languages because one may fit the task better than another (9:44:52 AM) Divine o Peanut: I'm *not* arguing you into choosing my answer, it was a rhetoric question int he first place. (9:44:55 AM) Divine o Peanut: Exactly. (9:45:04 AM) Divine o Peanut: Then next question: (9:45:22 AM) Divine o Peanut: Does the fact that a platformer is better made in Python make Assembly a worse langauge? (9:45:24 AM) Divine o Peanut: language* (9:45:39 AM) Chris: Once again, your playing games you can't lose. (9:45:43 AM) Chris: You already know the answer I'd give. (9:45:51 AM) Divine o Peanut: Your answer is "no" (9:46:06 AM) Divine o Peanut: Then we both agree that different languages are to serve different tasks (9:46:26 AM) Divine o Peanut: and even though assembly is a language in which a platformer can definitely be made in, it would be much more difficult and time consuming (9:46:38 AM) Divine o Peanut: hence for the purpose of making a platformer, Python is the better (9:46:54 AM) Chris: well, I'd still say neither simply because you don't know what kind of platformer (9:46:57 AM) Divine o Peanut: however, had we asked which of the two languages is better for making an antivirus program, we would likely choose Assembly (9:47:07 AM) Chris: Python wouldn't be able to keep up with huge intense 3D graphics with 6xAA (9:47:19 AM) Chris: Who the **** writes a virus program in Assembly (9:47:22 AM) Chris: Get to the point! (9:47:23 AM) Divine o Peanut: Yes - but that's just nitpicking. (9:47:25 AM) Divine o Peanut: NOD32 (9:47:34 AM) Divine o Peanut: Written in assembly. (9:47:59 AM) Divine o Peanut: The point is, that DM serves me better than other languages, in doing certain tasks (9:48:12 AM) Chris: That's what I've been saying in the first place (9:48:17 AM) Divine o Peanut: Another point is that I take an appreciation to its aesthetics (9:48:21 AM) Chris: But DM isn't a business-supported language (9:48:26 AM) Divine o Peanut: And the third point is, (9:48:40 AM) Divine o Peanut: that there is no "better" language, and that they all suit different personalities and goals. (9:48:58 AM) Divine o Peanut: We were never talking about businesses, you said DM was a worse language than C++ in general. (9:49:02 AM) Divine o Peanut: And that I should program in other languages. (9:49:33 AM) Divine o Peanut: That's obviously not true, and DM is not inferior to C++ in many ways. (9:49:39 AM) Divine o Peanut: er, (9:49:41 AM) Chris: Well, they're IS such a thing as a bad language (9:49:42 AM) Divine o Peanut: C++ being an example (9:50:06 AM) Divine o Peanut: Yes - (9:50:12 AM) Divine o Peanut: but not in the level we're talking about (9:50:20 AM) Divine o Peanut: Parody languages are probably, by all means, bad (9:50:23 AM) Divine o Peanut: as are badly designed languages (9:50:29 AM) Divine o Peanut: but DM is neither of those (9:50:58 AM) Chris: Let's let the BYOND community decide...