In response to SuperAntx
SuperAntx wrote:
It's not legal to make fan-games. You just have a lower chance of getting sued if you're not turning a profit.

i dont get the law. it isnt like i'm in ANY way harming their business.
In response to Eternity Productions
No, even still it isn't legal, but most places wont bother you unless you are popular or making money. Even still, they will request you stop first, before taking any action, so as long as you listen to them when they ask, you wont be in trouble, especially if you haven't made any money they can sue you for. This, however, does not make it legal, only ignored.
In response to Eternity Productions
It's not just BYOND.
It's everything.

Build Your Own Net Dream doesn't mean "make whatever you want and bypass any sort of law".
It's just a clever name.

It's still restricted by the same thing everything else is.

You don't see some random company releasing a Megaman game for the playstation, do you?
In response to Eternity Productions
Ignorance is not an excuse. Perhaps you should pay attention in school or read about it on your own.
In response to Keeth
Keeth wrote:
It's not just BYOND.
It's everything.

Build Your Own Net Dream doesn't mean "make whatever you want and bypass any sort of law".
It's just a clever name.

It's still restricted by the same thing everything else is.

You don't see some random company releasing a Megaman game for the playstation, do you?

so i cant build my own net dream. it'd just be forced into submission.

*deletes Megaman game I was working on, not like I could have made any use of it*
In response to Eternity Productions
Stop saying "build my net dream".
You are taking this too literally.

The chances of Capcom coming around and saying "stop making this game or we'll sue you" are low, but if they do, all you can do is stop making it.

You can make WHATEVER you want.
But making it and releasing it to the public are two different things.
In response to Keeth
Keeth wrote:
Stop saying "build my net dream".
You are taking this too literally.

The chances of Capcom coming around and saying "stop making this game or we'll sue you" are low, but if they do, all you can do is stop making it.

You can make WHATEVER you want.
But making it and releasing it to the public are two different things.
how is it a -net- dream unless it's released for the public?
In response to Eternity Productions
Keiji Inafune made Megaman, not you. It's his dream, not yours.

Please stop trying to break down the BYOND acronym.
In response to Eternity Productions
There are laws.
They apply to everything.
Just because it's called BYOND doesn't make it immune to these laws.

The idea of Megaman belongs to someone else.
If they get angry, they'll stop you from using the idea.

You can MAKE it.
You can RELEASE it.
Wether or not the guys at Capcom want to stop you from making it is up to them.

Let me just say this one more time, cause I don't wanna repeat this:
EVERYTHING has the same restrictions as far as copyright laws go.
Just because it's called Build Your Own Net Dream doesn't mean you are able to do anything you want at any time without taking these into account.
In response to SuperAntx
SuperAntx wrote:
Keiji Inafune made Megaman, not you. It's his dream, not yours.

Please stop trying to break down the BYOND acronym.

BYOND = Build YOUR own NET Dream, but whatever.
i guess i'll go back to an original game, yippe =_=", certainly NOT what i wanted, lol
In response to Eternity Productions
You could be, actually. Imagine this, you start working on your game, it turns out to be a big hit and a lot of fun. Now Capcom comes out with their own online Megaman game, and they just can't figure out why nobody is playing it. Well, come to find out you created your game, and it's actually better! Although this might say more about their game design, it still says that you are preventing people from buying their game.

Ignoring all that, the law isn't about you harming them, it's about you doing things with their IP without asking first. You simply do not have the right to take their ideas and make your own game out of it. Well, I suppose you actually do, but distributing that is what is breaking the law. So, for example, if you created your Megaman game, and never let it leave your clutches, Capcom, no matter how they feel about it, can't do anything. However, this kinda ruins the purpose of a multi-player game.

The law is far more fair than it seems at first glance. Lets say you drew a picture that you absolutely loved, then showed it on the Internet on your website. It was a very popular picture, people clicked from all over the world to see it. You gained a good bit of money in ads on the page the picture is located on. No, some jerk on the Internet decides he wants to put the picture on his blog. He likes the picture, and respects for drawing it, but he really likes the picture, so he wants to show it off to friends. Now people are going to his site to see the picture too, now people are connecting to his site instead of yours, even if not all of them, because his site is free of ads, even if the picture is scaled down a bit. You go to him and say "Hey, I never said you can use my picture!" and he replies "Hey man, I'm not making any money off it, I'm just sharing it with the public. Who do you think the law should side with? Clearly you created the work, so I personally feel that you should have the right to say "Hey, I created that, take it down." Luckily for me the law agrees.
In response to Eternity Productions
Eternity Productions wrote:
BYOND = Build YOUR own NET Dream, but whatever.

That's five times you've broken down what BYOND means. Yet every time you do it you seem to focus on the wrong parts. Hopefully if I speak in your own language you might understand what everyone is tying to tell you.

Build - The Dream Maker tool is what you use to build your dreams. Not only is it a powerful tool, it's free!
Your - One of the goals of BYOND is to get you working on your dreams. While it's sometimes fun and rewarding to work in a group, BYOND was made to be a powerful tool for even a one-man development team.
Own - BYOND has a close-knit community. That being said it's hard to keep a diverse range of games if everyone is ripping each other off. You're encouraged to come up with your own ideas and your own concepts.
Net - While BYOND games can be played just fine offline one of the key features is the multiplayer capacity. It doesn't matter what your idea is, you can share it over the net with other people.
Dream - What do you want to make? It doesn't matter what other people think or what's popular, you're only limited by your own imagination. Build your own net dream, not someone else's.
In response to SuperAntx
x_x; ah well...

i could always go with the Eternal Adventure idea, but... no. it's a hassle to do -every little thing- on your own >.>'

mapping/hosting is actually kinda easy imo.

coding/iconning is where it gets tricky.
In response to SuperAntx
I don't think "own" actually refers to "completely original idea".
From the way I see it, Build Your Own Net Dream means "use our application to build a game that is generally meant to be multiplayer", I don't see anything about "original" in there. Though I could be wrong.

Although making original games is usually a given, since in any "sane" developer community, people will just say "this is a rip-off, no thanks".
In response to Keeth
Keeth wrote:
I don't think "own" actually refers to "completely original idea".
From the way I see it, Build Your Own Net Dream means "use our application to build a game that is generally meant to be multiplayer", I don't see anything about "original" in there.

Although making original games is usually a given, since in any "sane" developer community, people will just say "this is a rip-off, no thanks".

mapping is easy save for the NO DIAGONAL issue >.>;
hosting my beast of a PC can handle with ease.

coding... um, hard. iconning is hard -especially- since i'm photophobic, and my monitor sucks so i have to get somewhat near my monitor to see what color i picked.

then theres composing... -sigh-, and story-writer... eep o_o
In response to Keeth
Keeth wrote:
From the way I see it, Build Your Own Net Dream means "use our application to build your own game that is generally meant to be multiplayer"
http://www.templetons.com/brad/copymyths.html

That links answers a lot of copyright questions.
In response to SuperAntx
"your game" just means a game that belongs to you.
I don't mean you developed every concept of it yourself, I mean you opened up the program, created the game, then compiled it.
It doesn't really have anything to do with being original.

Dragonball Zeta is some guy's game.
It's HIS game, because he MADE it.
The fact that it uses ideas from the Dragonball series doesn't really take away from the fact that he used a program and created the actual game.

MUOnline basically steals every concept from Diablo 2.
The game still belongs to the developers of MUOnline.
In response to Eternity Productions
Eternity Productions wrote:
so i cant build my own net dream. it'd just be forced into submission.

*deletes Megaman game I was working on, not like I could have made any use of it*

What the hell are you talking? Make damn the game then release it. They're simply telling you "don't make money off it", how hard is that to understand? If you love Megaman so much you don't need to profit.

@ Everyone else
Just know unlike being original from the start, with a fan-game you gain an infinite source of "motivation" from original material this is why most of these types of games get completed.
In response to Hulio-G
Hulio-G wrote:
Just know unlike being original from the start, with a fan-game you gain an infinite source of "motivation" from original material this is why most of these types of games get completed.

The completed to abandoned ratio for fan-games is substantially higher than non fan-games. Many of them don't get farther than a hub entry and the ones that do are finished before they're even started. ;)
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