text2ascii() returns the first character(same as text2ascii_char())'s codepoint and not the first byte
Numbered Steps to Reproduce Problem:
1. Call text2ascii() with a unicode character
2. Get the full codepoint (minus the funny byte markers at the start to specify the number of bytes)
Code Snippet (if applicable) to Reproduce Problem:
/proc/wat(input)
world.log << input[1]
world.log << text2ascii(input, 1)
world.log << num2text(text2ascii(input, 1), 8, 2)
world.log << num2text(text2ascii_char(input, 1), 8, 2)
/world/New()
//Forums formatting broke this, this is U+0FFFFF, the last codepoint from the Supplemental Private Use Area A (SPUA-A) plane
wat("")
Expected Results:
� //Invalid unicode character
243
11110011 //or 00000011
11111111111111111111
Actual Results:
1048575
11111111111111111111
11111111111111111111
Does the problem occur:
Every time? Or how often? yes
In other games? n/a
In other user accounts? n/a
On other computers? yes
When does the problem NOT occur?
When not calling it with a unicode character
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Unknown
Workarounds:
Use a DLL to manipulate bytes or deal with everything being in 1 byte