This is going to truely be a new stage of RTS. It is due to come out in 2007 sometime. Apparently, it has patched up a lot of places where other RTS games have fallen.
Some of these features are:
-An advanced patroling system, with easy to move patrol points. Units also do tasks such as fix buildings, build critical buildings exc while on these paths.
-Advanced queueing and waypoints. You can set waypoints to make a unit walk here, build a building, walk here, attack there exc. Also, in regards to queueing, this is what you can do. While your factory is in construction, you can queue up some units, research an upgrade and then build the upgraded units exc.
-No longer are rushes easy. You can't just send an entire attack force from your base over the other side of the map to the enemies base. You have to build forward bases and coordinate transport units.
-Transport units can set ferry points. These are points where the transport unit will go to and from. Units can wait at these points and when the transport unit comes, be picked up and transported to the other ferry point.
-Super weapons are not easy to build, taking over half an hour to construct.
-The maps are enourmous. One map, which was estimated 80km at one of it's sides, is only 1/16th of the largest map.
-When in campaign mode, there are levels with missions inside them. So you don't have to rebuild your base every mission. Instead every mission the map grows and new objectives are unleashed.
-The graphics are very good, not as good as Oblivion though, though quite close.
-Tactics and strategy are very important, like height advantages exc
-Resources are used as they are needed. For example, instead of paying 1000 energy upfront to build a building, it would pay it gradually. You also have the option to pause buildings. This is very important and needs to be managed otherwise your economy could grind to a halt.
That is all I can think of at the moment, though it is definitely a game worth playing and definitely catches my money.
ADT_CLONE
ID:277308
Jan 8 2007, 2:55 pm
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You're right to call it an "evolution" - it's merely an incremental improvement over previous RTS games, not something completely new.
It does, however, look pretty sweet. |
Makes me wanna work on my RTS more, but ADT_CLONE is so intimidating with his revolutionary games
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In response to VcentG
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Heh. I have a bad case of hyperbole. Anyway, you have to admit, creating a fluent stick man game is something that hasn't been done before.
I haven't worked on it for a bit. I think I've been taking up on too big challenges. I work hard on them for a bit and then stop because they start to get boring. So now I've started on a smaller project. Should be out tommorow, though it is going to be good. It's called Close Quaters. ADT_CLONE |
Sounds good but a bit over-complicated. I'm not sure I'd like having to put that much energy into building and maintaining my forces (although the thing about having missions within a level rather than starting over sounds promising in that area). I like the meat of an RTS to be the battles not the army construction.
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In response to Crispy
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Crispy wrote:
You're right to call it an "evolution" - it's merely an incremental improvement over previous RTS games, not something completely new. Well, it's mostly an evolution over its "spiritual prequel", Total Annihilation, designed by the same guy. TA had most of the control stuff mentioned here, years before other games, and in fact to this day most games don't provide all the smart controls and interesting gameplay that TA did. So saying it's "merely" an incremental improvement is sort of like saying Beethoven wrote a symphony that was "merely" an incremental improvement over his 9th...:) It goes further by being the first game that I'm aware of to build multi-monitor support in as a basic gameplay mechanism (I suspect this will become common) and continuing in the spirit of letting you play smart, instead of just having to click everywhere like a madman, as in many RTS games. I posted that this is one of my few Day 1 games -- however, based on feedback from beta testers I have two concerns: - Common complaints that you have to spend all your time zoomed all the way out, so it might as well be a 2D tile game. I'm all for 2D games (obviously!), but in a game you really need DirectX 10 for, I want a bit more... - The biggest Total Annihilation fan I know of, Brad Wardell of Stardock (creator of the Galactic Civilizations games), said this one is currently "soulless". Some people accused TA of that and I didn't agree, but I take Brad's opinion seriously, especially since he's a self-confessed fan-boy of TA. |
I played it. It felt like TA_Spring. And that's it.
[EDIT] Ok, I played the open Beta, technically. ~Kujila |
In response to Kujila
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I thought I forgot something. Yes, it does have multiple monitor support as well as split screen support.
ADT_CLONE |
In response to Deadron
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Deadron wrote:
It goes further by being the first game that I'm aware of to build multi-monitor support in as a basic gameplay mechanism (I suspect this will become common) The game just flew from interesting to must have. The idea of having a main screen and a secondary screen is just so ridiculously perfect for the genre. I really liked Total Annihilation even though I'm one of the people who considered it soulless. All in all that was pretty much my only problem with it. Granted 'my only problem' was enough to cause me to loose interest in the game way too fast. |
In response to Deadron
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I didn't say it was bad. =) Far from it.
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There are some videos released on ign and other game sites I think.. they are quite amazing.