This odd zooming scaling on the water only occurs when the alpha filter is added.
When I apply the alpha mask to the reflection plane then zoom in, the water plane that it's using as the render_source for the filter is scaling itself in an unexpected way (it gets smaller on the screen).
Numbered Steps to Reproduce Problem:
I See files
II Run files
III See reflection.dm line 25 (or XXV)
IV Run files again
V Scratch noggin
VI Realize your dandruff is back
VII Go get your prescription for anti-dandruff shampoo refilled
VIII Take a shower
IX Return to problem with beautifully luscious locks
X If problem persists repeat step I, hopefully omit steps V through IX
Code Snippet (if applicable) to Reproduce Problem:
// see files
Expected Results:
Actual Results:
Does the problem occur:
Every time? Or how often?
Oh
In other games?
Baby
In other user accounts?
Touch
On other computers?
Me
When does the problem NOT occur?
There
When you comment out line 26 of reflections.dm
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Yes
Workarounds:
Unity?
Test Files (link to Discord)