...any I have yet to break anything expensive!
But seriously, Hammer is the Half-Life 2(AKA the Source engine) map editor. I made this map for "Garry's Mod", a sandbox mod that is just great!
For any of you with Half-Life 2, I highly recommend Garry's mod. For those of you without it, very soon there will be a commercial release of "Garry's Mod 10", which will actually be standalone from Half-Life 2. It will cost $10 and will be available through Valve's Steam.
As for installing the map, unzip the two files contained into "C:\Program Files\Steam\SteamApps\SourceMods\gmod9\maps\"(Assuming you have your Steam installed to C:\Program Files\").
It is actually quite simple to make maps, once you get a hang of the basic interface. What is hard, however, is making them look good, I am struggling with that right now.
[edit] Oh my dear, I almost forgot screenshots:
http://picasaweb.google.com/Danial.Beta/GarrySMod9
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![]() Oct 16 2006, 12:33 pm (Edited on Oct 21 2006, 8:20 pm)
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![]() Oct 16 2006, 12:57 pm
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I'm no artist and never played half life 2...but that looks good...give yourself a little more credit then that :(
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Hey, Danial. Want to play Gmod sometime?
It's taken me two nights of pretty extensive playing but I've finally whipped up a pretty mean flying car that works pretty much exactly how I want it to. Give me a page sometime if you're down, or add me to steam: jambell. |
GMod10 will require at least one Source game, I've heard. I've been waiting since August. I'm going insane. Valve is taking too long to release it. I'm a lua programmer myself.
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I don't believe it will. It is a Source game itself. Right now, Garry is ready for the release, but Valve is taking their time prepping it for Steam distribution. I am very excited about it too. Hopefully it will fix most of the problems in Garry's Mod, while adding a lot of new stuff and allowing for greater power with the old stuff. What is interesting is that you will be able to have Garry's Mod mods. Sure, you can do mini-mods right now, but you will be able to do full blown mods of Garry's Mod when 10 comes out.
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I'll add you and Vert when I get home from work. I have added a lot since those screenshots, so you might want to check it out from the file if you can. When I get home, I will start a server up and you guys can jump in if you want. I will probably be busy working on a website most of the night though.
I love Garry's Mod. It reminds me of those days playing with legos. Legos were my favorite toys, so GMod seems like a natural move for me. The map editor is a pain to work with. It has a simple interface but learning even the basic textures, enities, props, lighting can be a real pain. That is what I love about GMod, it is so simple. If you can think it, you can do it. |
I don't necessarily agree with minimods thing you were saying, but I do understand. GMod10 will open up a new door of functionality. For one, it's being coded in C++. Lua will be client-side. Lua worms and viruses will no longer pose a threat. It also has much more features.
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http://forums.facepunchstudios.com// showpost.php?p=3013846&postcount=82
I almost forgot about this thread. I was reminded when I saw this. |
Yeah actually, I've been modelling maps, characters and props for my 3D projects for years. True Hammer is one of the more difficult to use (only because it was designed fairly poorly and doesnt have much documentation) but, I dunno I just would'nt have posted such a basic map. I guess sometimes simple maps can be fun though.
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I have to disagree with you. After messing around with it for a few days, I have found it to be the most stable and friendly mapping program I have ever used.
I am compiling a new version with a lot more in it right now. But with RAD it will take about 10-20 minutes to compile. That is one reason it hasn't had any lighting at all so far. There needs to be a way to render light in the most basic way for testing(Perhaps there are). I will be taking some new screenshots when this gets compiled. The biggest problem with making it better is keeping the functionality of it all. This is a building map, so I don't want to prevent people from making things in an effort to increase the look. A hard balance. I guess that is what is so good about gm_construct. |
I haven't used Hammer for years and years, but back then I didn't like it. Way too easy to create leaks and stuff. UnrealEd is much nicer (subtractive geometry, yay).
Maybe Hammer has improved since then, I dunno. |
Leaks are easy, but if you just create a hollow box around the whole thing for testing, it works pretty well. The way textures determine an object's properties does bother me a little. It can get a little confusing. I had problems with UnrealEd and crashing. I did like the subtractive geometry, but it can get a little hard to work with when you add in some things.
I am moving updates about this map to my blog, because I think this is a little bit too personal to keep active on the forums. |
When I said Hammer was a bit difficult to use, I meant in comparison to other modelling programs, not necassarily meant for making maps for half life. Like 3ds Max, Wings 3D, and Lightwave, however those use an enormously different modelling technique all together.
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