In response to Loduwijk
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You are right, and I agree, that was my point. Did Mac steal the GUI just because Xerox had one first? No. If nobody ever did anything that had already been done, nothing would be happening.
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In response to Loduwijk
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Did you never use the PS2s? I find it to be a nice, solid, and smooth mover. I don't care for sticks the way most people use them: FPS. I find them inaccurate and frustrating compaired to a mouse. Racing, on the other hand, is a great example of the analog sticks hard at work. The PS2 and X-Box really fair about the same in racing games. The XBox has analog triggers, but the PS2 has analog buttons on the main pad.
Really, analog pads where something that the PS2 brought to the market, before that, about all you had was the triggers on the DreamCast for things like gas and brakes(Outside of arcades and PCs... and 3rd party wheels, but I am not sure how many there where of those "back in the day"). Also, I think the PSX was the first to intoduce the rumble feature. Although I seem to remember "rumble packs" for the n64, but I might be wrong. |
In response to Scoobert
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Scoobert wrote:
Did you never use the PS2s? I did, but not until after I used the X-Box. I suppose the analog sticks in and of themselves were alright, but I used them with some James Bond game that had whacky controls and thus was not a good first impression for me. Also, I think the PSX was the first to intoduce the rumble feature. Although I seem to remember "rumble packs" for the n64, but I might be wrong. The N64 did have rumble packs. If I remember correctly, they weren't just a later addition either; they were out at system launch. Either way, I don't care much about rumbling; very few games put it to good use. |
In response to Loduwijk
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Loduwijk wrote:
The N64 did have rumble packs. If I remember correctly, they weren't just a later addition either; they were out at system launch. Either way, I don't care much about rumbling; very few games put it to good use. Rumble paks were released with Lylat Wars 64 (You Americans may know it as "Star Fox 64"?) which was the first game to support the pak. "The Rumble Pak is a force feedback device released in April 1997 for the Nintendo 64 video game console." "Later that year, the N64's competitor, the PlayStation, released their DualShock, a controller with a built-in rumbling device. The DualShock housed two vibrating motors within it." "It has recently been discovered that the force feedback technology was released in March 1997 (1 month before Nintendo's rumble pack) by CH Products." http://en.wikipedia.org/wiki/Rumble_Pak |
In response to Loduwijk
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The N64 analog stick wasn't really such a great improvement. It wasn't until I used an X-Box that I used a good, solid analog stick for the first time. DreamCast's was good. |
In response to Loduwijk
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I don't know where you got your controllers for your Nintendo 64 but I have some from almost 3 or 4 years ago and they still work like they are new.
I never had a single problem with the controllers. Also the problem you are talking about, with the false signals is in any system. It accors when you are pressing on the analog stick when the system is turning on, and sometimes when the game is loading. I have had it happen on my Dreamcast, N64, NGC and even the PS2. |
In response to Android Data
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Eh, if they made those sticks then some stupid kid would probably end up hurting another kid and Nintendo would get in trouble. =(
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In response to Shades
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Yes but with the NGC, you can just unplug the control and plug it back in...the N64 you have to restart it. Also my N64 controls work fine. And some of them are from the orginal.
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In response to Dark_Shadow_Ninja
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Yeah...as the gusy where saying,
Why sony.. |
In response to Shades
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Shades wrote:
I don't know where you got your controllers for your Nintendo 64 but I have some from almost 3 or 4 years ago and they still work like they are new. I have never seen any N64 controllers that stayed good that long. I even check out used controllers at game shops I go to, and I never can find any good ones. It seems more likely that yours just have not degraded enough to notice without using them side by side with truely new ones. Also the problem you are talking about, with the false signals is in any system. It accors when you are pressing on the analog stick when the system is turning on, and sometimes when the game is loading. No, that's not what I'm talking about. I know about that problem, and this is not it. The N64 controllers also have a way to correct that; you just release the stick so it goes back to center, and while centered you press L+R+Start. In fact, whenever you push L+R+Start it centers the stick to that spot. I occasionally use that to my advantage in games where you have to walk a long distance; I just push the stick all the way down and push L+R+Start then let go and the character keeps walking. Either way, this is not that problem. The controller actually sends false signals. All the newer style N64 controllers I have encountered have this problem after a short period of use. |
In response to Dark_Shadow_Ninja
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Dark_Shadow_Ninja wrote:
the N64 you have to restart it. No, just return the stick to the central position and push L+R+Start |
In response to Airjoe
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Yes, that was better than the N64. However, I did not use a Dreamcast until just last year.
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In response to Artekia
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If? What they are talking about is a reality; it's already here.
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In response to Loduwijk
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Woah, you can make an actual sword instead of a remote? That's sweet. Sorry for my ignorance, I haven't been up to date on the Wii, but I hope to get it. =)
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In response to Artekia
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No, the remote is used as a sword.
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In response to Loduwijk
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Android wrote:
"They should make a hole on the top of it, where you can fit sticks and other things in" |
In response to Artekia
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Artekia wrote:
Woah, you can make an actual sword instead of a remote? That's sweet. Sorry for my ignorance, I haven't been up to date on the Wii, but I hope to get it. =) Yes, thats right. But, not only does your Wii remote double as a sword, but you can also - Use it to Conduct an orchaestra Use it as a gun Use it as a Bow and Arrow Use it to walk your dog Use it to Golf Use it to Run Use it as a boomerang And much, much more! And for |
In response to Artekia
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I missed that part. Still, my point stands unless your initial reply was only in reference to that single quote.
(edit) Ah, I see now you did mention the sticks specifically. I didn't catch that at first. |
In response to Loduwijk
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'Twas. It is a cool idea.
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The original style N64 controllers went limp after a while, the stick becoming loose and losing the extremes of sensitivity. I have seen it get to the point on some of the controllers where all you can do is walk slowly anymore.
The later version of N64 controllers which tried to correct that had problems of their own. Though they don't go limp, after just a few hours of use out of the box they start sending false signals. For instance, if you push the stick in one direction, they might send a signal to the N64 telling it that you pushed it in some other direction for a moment first when you actually didn't. One of mine even continues to send signals after you've stopped pushing on it. I push the stick in any direction, then let go and it just keeps sending an up signal until I push on it again.
The N64 analog stick wasn't really such a great improvement. It wasn't until I used an X-Box that I used a good, solid analog stick for the first time.