ID:275656
![]() Aug 7 2004, 5:04 pm
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Which system do you think is better, which one will you get? I'm behind the NDS all the way because it's creators have been in the business a long time and know what the people want(Plus its most definitely gonna be cheaper with graphics better than a N64 and it has cool features)..What is your opinion on this matter?
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![]() Aug 7 2004, 5:35 pm
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PSP? NDS?
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PSP = PlayStation Portable
NDS = Nintendo DS (what does the DS stand for? I don't think anyone knows =) ) |
DS stands for dual screens. The system will have two screens, one of which is a touch-sensitive screen.
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Or, DukeyStick, or DoomSayer, or DangedSchoolkids, or DreamStation, or....
....Okay, you're right... -_- ~Kujila |
Ah, right. That makes sense. (I knew about the dual screens, but failed to make that connection. :-) )
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The DS is the superior system here. The only thing the PSP has to brag about which the DS does not are those things which do not relate to gameplay (Sony is acting like the salesman who tries to close the deal by throwing in a blender or a toaster when you are trying to buy furniture or a car.).
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Hm, I say the superior system would be the NDS due to their quality First party games, but casual gamers would most likely support the PSP due to its made by Sony.
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PSP SPECIFICATIONS
PSP CPU Core MIPS R4000 32-bit core 128-bit bus 1-333MHz (1.2V) 32MB main memory 4MB embedded DRAM (2MB for the Media Engine, 2MB for the Graphics Core) 2.6Gbps bus bandwidth FPU, VFPU (2.6 billion flops) 3D graphics extended instructions I Cache, D Cache PSP Media Engine MIPS R4000 32-bit core 128-bit bus 1-333MHz (1.2V) 2MB eDRAM submemory I-Cache, D-Cache 90nm CMOS PSP Graphics Core 1-166MHz (1.2V) 256-bit bus 2MB eDRAM (VRAM) 5.3Gbps bus bandwidth 664 million pixels per second pizel fill rate 3D curved surface and 3D polygon engine Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS) Maximum of 33 million polygons per second 24-bit full color (RGBA) Sound Core VME (Virtual Mobile Engine) Reconfigurable DSP 166MHz (1.2 V) 128-bit bus 5 giga operations per second CODEC capabilities 3D sound, 7.1 channels Synthesizer, effecter, and other abilities ATRAC3 plus, AAC, MP3 for audio Built in stereo speakers Media UMD (Universal Media Disc) 60mm-diameter disc 660nm laser diode 1.8GB capacity (dual-layered disc) 11Mbps transfer rate AES 128bit encryption Unique disc ID Shock proof Regional code system Parental lock system Repeat ordering system Playback only Format Available UMD Formats: PSP Game, UMD Audio, UMD Video ATRAC3plus, PCM, MPEG4 AVC audio codecs MPEG4 AVC, ATRAC3plus, Caption PNG video codecs Input Directional butons Analog pad PlayStation buttons (Triangle, Circle, Cross, Square) Two triggers Start, Select, Home Power On/Hold/Off Switch Brightness & Volume Control Wireless LAN on/off UMD Eject Size Details Weight: Approx. 260g Dimensions: 170mm wide x 74mm long x 23mm deep UMD Weight: Approx. 10g UMD Dimensions: approx. 65mm x 64mm x 4.2mm Other Specifications 16:9-format widescreen TFT LCD (4.3", 480x272 pixels, 24-bit full color) MPEG4 AVC decoder Wireless LAN (802.11b) IrDA (Infrared Data Association) IR Remote (SIRCS) USB 2.0 (Target) Memory Stick PRO Duo AV in/out Stereo headphone out Microphone/Control connector Lithium ion battery Expansion port DC Out 5V Terminals for charging built-in battery DS Specs CPU Core Main Processor - ARM946E-S (Running at 67 MHz) Cache: 8 KB Instruction Cache, 4KB Data Cache TCM: 8KB Instruction, 4KB Data Sub Processor - ARM7TDMI (Running at 33 MHz) Memory Main Memory - 4 MB (Debug version has 8 MB) ARM9/ARM7 Shared - 32KB (16KB x 2) ARM7 Internal RAM - 64 KB VRAM - 656 KB LCD Display Size - 256 x 192 RGB Screens x 2 Display Colors - 262,144 colors 2D Graphics Engine Background - Maximum 4 layers Objects - Maximum of 128 3D Graphics Engine Geometric Transformation - Max 4 million vertex/sec Polygon Rate - Max 120,000 polys/sec Pixel Fillrate - Max 30 million pixels/sec Sound 16 channel ADPCM/PCM (Max 8 channels can be set to PSG) Microphone input Wireless Communication 802.11 Protocol Input Device Touch Panel Direction Pad, A, B, L, R buttons, Start, Select (X, Y buttons being considered) Power Save Sleep mode (WakeUp possible at set times or by wireless communication) Power save for 2D engine, rendering engine, geometry engine, LCD screen possible. PSP titles http://users.ign.com/my/ sb?nuaction=gameSearch&objType=1&genreSearch=-1&pageID=2003& &platformSearch=567173 DS Games http://users.ign.com/my/ sb?nuaction=gameSearch&objType=1&genreSearch=-1&pageID=2003& &platformSearch=653161 PSP & DS Pictures for comparison ______________________________ There's my 5 cents. You be the judge. (Mod edit: Shortened the display of that last link to avoid board stretching.) |
The PSP does not have superior graphical capabilities. Sony has claimed that they will rival that of the PS2, but you can never believe Sony until they release a system. They have made other boasts in the past that they have not gone through with.
Even if the PSP does have graphics as good as Sony claims, the DS' graphics are also quite astonishing. If you have seen the new Metroid game you have to agree that the DS is capable of great graphical feats. That being a system launch game, it is only reasonable to assume that later games for the DS will smooth things out a bit better and either equal or exceed the PSP if it doesn't allready at launch. The only thing Sony's systems have ever been superior at is graphics in their cinematic cutscenes. They pour all their effort into a portion of the game that you don't even get to control. |
I don't care who is better stat wise, but I have enjoyed sony games much more than nintendo games. I am not sure if I will get either system. Nintendo has always been on top with handhelds though, so they score some points there.
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Well you sort of have to believe it, because it was followed through at E3 and the Tokyo Game Show. And they can't just lie about it, if they already have games being made for it that supports it. Game Informer shows you in-game screen shots of games like Spider-Man 2 and Death Jr. In like a 2 month old issue, but yeah. And, if Sony does have the graphics that they say they do, how can you compare PS2 graphics to N64 graphcs?
And another reason why I feel that NDS won't be as great of a hit than the Gameboy products is because it's not Lefty friendly. I'm a lefty and It'll suck to have to use the stylus with my right hand. |
This is going to be a close one. But from what I have read, PSP is going to be really easy to create games with. Which means more developers are going to create games because of the low cost to create them.
And PSP will *look* like PS2 because of the screen size. Stuff so small makes it look smoother. |
XxXSonGokouXxX wrote:
Well you sort of have to believe it, because it was followed through at E3 and the Tokyo Game Show. And they can't just lie about it, if they already have games being made for it that supports it. Game Informer shows you in-game screen shots of games like Spider-Man 2 and Death Jr. In like a 2 month old issue, but yeah. And, if Sony does have the graphics that they say they do, how can you compare PS2 graphics to N64 graphcs? Sony tends to overhype things. That way people will tend to buy their stuff, or at least wait for it, instead of the competition's. |
XxXSonGokouXxX wrote:
Well you sort of have to believe it, because it was followed through at E3 and the Tokyo Game Show. And they can't just lie about it, if they already have games being made for it that supports it. Game Informer shows you in-game screen shots of games like Spider-Man 2 and Death Jr. In like a 2 month old issue, but yeah. Actually, they can just lie about it. As I said, they have done that in the past... no more loading times with the PS2 my foot. Also, just because they showed it off at E3 doesn't mean it will be exactly like that. The DS has been undergoing optimizations since E3 to make it a bit better. Also, there was one company (I think it was Microsoft, but my memory is bad) that did not even use their system at E3, rather they used a computer with an emulator on it. And, if Sony does have the graphics that they say they do, how can you compare PS2 graphics to N64 graphcs? What is your point? The DS graphics are better than N64 graphics, not equal to them. And another reason why I feel that NDS won't be as great of a hit than the Gameboy products is because it's not Lefty friendly. I'm a lefty and It'll suck to have to use the stylus with my right hand. Then use your left hand. It should be just like writing, scribbling down on a screen is no different. Many of the games do not require you to use both the touch-screen and the buttons at the same time. |
Nintendo is known for having systems that are easy to develop for, while Sony is known for just the opposite. Read up on their development kits and/or even talk to developers and you will see that. The Gamecube especially, that was a huge leap forward in this area.
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I'd have to go with the Nintendo DS. The DS will most likely be more affordable for people like me who are low on cash (and I believe I heard a rumor that the PSP will cost $300-$400, I really don't have that kind of money, and it would take a long time to save all that up). I'm also looking forward to Wario Ware Inc, and the new Metroid game being released on the DS. I'd also go with DS because I think, I'm not sure, that the DS can play GBA games, and I highly doubt the PSP will be able to play Playstation games.
Anyone got any news on Final Fantasy 7 Advent Children? I heard that it's going to be released on the PSP and if it sells well, it'll then be released on DVD. |