ID:2756213
 
(See the best response by Shadowkaroth.)
Problem description:
When I program client.New() without including the ..() for its default action, it auto disconnects the client every time without fail. When I do include it, it creates a mob which I don't want to be happening before the client even clicks the load character or new character buttons.
Best response
Clients require a /mob to be connected to the server. This is a default behavior that cannot be changed. You can select the base mob type for them using world/mob

AKA client.mob MUST always be a valid living instance. Regardless if you plan to use the "mob" variable.
Okay! Thank you so much!