Actually, TRNv2 (The Project of the Day) runs fine with up to 10 players (I was hosting). Of course, TRNv2 is more of an engine than the RPG that TRN is.
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Kunark wrote:
Is he even still on BYOND? Yes, but I'm not as active as I used to be. I was working on a game, and I just made the ground move to see how it would run and how it would look. I thought it looked neat so I uploaded it. I do intend for the game to be single player, though I suppose spectators could join. |
So be it. I don't promise it's "something decent" though. :p
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digitalmouse wrote:
Theodis wrote: Hey, I thought <SHOWOFF>Star Ships Inc.</SHOWOFF> was pretty neat. Its just totally impractical to make a game out of it because it runs amazingly slow online. <SHOWOFF>Isometric Demo</SHOWOFF> was pretty neat too, except that it ran into a bunch of byond's object limits, ran really slow, and couldn't have maps much larger than the one it has. (Actually, that was a while ago. It probably could be made these days, I just don't want to.) BYOND is capable of making it, its just not capable of making anything good out of it in most cases. Thats why those little bundles of impressive-ness are just demos, not games. |
I saw it being hosted on the hub and it is extremely laggy.