Stringify-ing a color generator produces output substituting in #02x02x02x for the actual color string arguments used
Similar to bug fixed in the latest release: http://www.byond.com/forum/post/2749548
Numbered Steps to Reproduce Problem:
1. Create a color generator
2. Stringify it
Code Snippet (if applicable) to Reproduce Problem:
var/x = generator("color", "#000", "#FFF", UNIFORM_RAND)
world.log << "[x]"
Expected Results:
generator("color", "#000000", "#FFFFFF", UNIFORM\_RAND)
Actual Results:
generator("color", "#02x02x02x", "#02x02x02x", UNIFORM\_RAND)
Does the problem occur:
Every time? Or how often?Everytime
In other games?Yes
In other user accounts?Yes
On other computers?Yes
When does the problem NOT occur?
Unknown
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download
Testing shows that this has been present since the initial release of generators and 514
Workarounds:
None