9. When fighters train in high gravity, why does their hair still stand straight up? Why don't the massively oversized heads of the younger characters snap their necks? Is this some unexplored aspect of ki power?
8. Exactly what benefit are warriors who can fly and project energy bolts from their hands supposed to derive from punching bags?
7. Why does everyone in the game use the same seven names? Doesn't it make it harder to believe you're "really" in the DB universe if your name is Goku13232111?
6. How exactly is your DBZ game "different" than the other 30+ listed on the hub (and 700+ that aren't)? Is it because you call it "The Super Secret Saiyan Saga" instead of the "The Secret Super Saiyan Chronicles?"
5. If you don't speak Japanese, what assurance do you have that you're not actually basing your game off a poorly-translated animated discussion of the mating habits of armadillos?
4. What makes Super Saiyan better than regular Saiyan? Exposure to the earth's yellow sun?
3. Do you ever walk into a New Age bookstore, see a bunch of books about ki, and think, "These losers are ripping off DBZ!"?
2. What are you going to do for a hobby when you turn 12?
And the number one question for DBZ Gamers is: