ID:274266
 
Ok I know you can do this but you have to code it or something, I was wondering if it was possible to be able to set a DMI a certain Width and Length. Like the width and length of then now you could say is like .5 centimeters now I dont know of this is true but if you like decide you want a 1 inch dmi box in width so if you choose that you can put it in, now the reason I brought this is up because I am making a car game and I know a bus will look dorky if I fit the whole thing in one DMI tile. Talk to ya later
Check out Vortezz's Multi Tiled Mobs tutorial to see how to do that...

It may save you some time to check around for your answer before posting... not that I'm trying to be too much of a stickler, mind you...
In response to Xooxer
He means make the dmi file smaller..
In response to Bonzi
I don't program, just make maps, but what I think what Mr. Stealth means is that he wants bigger tiles that are still one tile. Kind of like in Warcraft with the catapults being one tile, yet being larger than the typical unit.
In response to SHAITAN
SHAITAN wrote:
I don't program, just make maps, but what I think what Mr. Stealth means is that he wants bigger tiles that are still one tile. Kind of like in Warcraft with the catapults being one tile, yet being larger than the typical unit.

Warcraft does not limit units to tile by tile movement. A unit can be offset within tiles and overlap the borders between tiles. I'd love to see BYOND support a more independant movement scheme like this, but it would complicate things.

Simply resizing the icon wouldn't work at all. A bus could squeeze through an opening one tile wide and would spill over into the wall graphics.

Multi-tile mobs seem complicated, but they really aren't that hard once you play with them a bit. The best way to get familiar with them is to work on little projects with multi-tile mobs. It doesn't even have to be a full game, just something that lets you play around with different ideas. Learn and refine your code as you go, then when it's highly polished, put it into a big fancy game.

If you aren't ready for the hassles of multi-tile mobs, you don't even want to consider non-standard icon sizes.