ID:274029
 
I want to call a global proc at the start of a reboot to determine what the map location will be for players to spawn to. How do I make the game call a global proc right after a reboot has occured?
Call (or spawn() if it is an infinite loop) the procedure via world/New()
world/New()
// Called when game starts & after reboot.
..()
Check_Locations()
In response to GhostAnime
Thanks it works.