This is the code:
mob/var
jailed = 0
mob/Login()
if(usr.key == "Dj dovis")
usr.verbs += typesof(/mob/Owner/verb/)
if(usr.key == "Dj dovis")
usr.verbs += typesof(/mob/Admin/verb/)
if(usr.key == "Dj dovis")
usr.verbs += typesof(/mob/GM/verb/)
mob/Owner/verb
Check_Ip(mob/o in world)
set name = "Owner Check IP"
set category = "Owner"
usr << "[o.key]: <font color=blue> [o.client.address]"
Jail(mob/M in world)
set category = "Owner"
if(M.jailed == 0)
M.loc=locate(1,1,1)//sends the mob to an area you dicide to be your jail//
world<<"[M.name] has been jailed by Owner [usr.name]"
M.jailed = 1
else
M.loc=locate(1,1,1)//make this location that of your starting location//
world<<"[M.name] has been unjailed by Owner [usr.name]"
M.jailed = 0
Player_2_Player(mob/M1 in world,mob/M2 in world)
set category = "Owner"
M1.loc = locate(M2.x,M2.y+1,M2.z)
M1 << "<font color =red><b>You were sent to [M1]."
Shutdown_world()
set category = "Owner"
set name = "Owner Shutdown"
world << "<B><font size= +1><font color= red >Server shutting down in 30 seconds.<B>"
sleep(300)
del(world)
Goto_Player(mob/M in world)
set category="Owner"
set name ="Owner Goto Player"
set desc="Goto a player"
usr.loc=M:loc
M << "[usr] appears!"
usr << "You appear before [M]."
Reboot()
set name="Owner Reboot"
set desc="Reboots the world."
set category="Owner"
if(alert("Are you sure?","Reboot","Yes","No") == "Yes")
world<<"<font color = blue >Server rebooting in 15 seconds!"
sleep(150)
world.Reboot()
mob/Admin/verb
Check_Ip(mob/o in world)
set name = "Owner Check IP"
set category = "Owner"
usr << "[o.key]: <font color=blue> [o.client.address]"
Jail(mob/M in world)
set category = "Admin"
if(M.jailed == 0)
M.loc=locate(1,1,1)//sends the mob to an area you dicide to be your jail//
world<<"[M.name] has been jailed by Admin [usr.name]"
M.jailed = 1
else
M.loc=locate(1,1,1)//make this location that of your starting location//
world<<"[M.name] has been unjailed by Admin [usr.name]"
M.jailed = 0
Player_2_Player(mob/M1 in world,mob/M2 in world)
set category = "Admin"
M1.loc = locate(M2.x,M2.y+1,M2.z)
M1 << "<font color =red><b>You were sent to [M1]."
Shutdown_world()
set category = "Admin"
set name = "Admin Shutdown"
world << "<B><font size= +1><font color= red >Server shutting down in 30 seconds.<B>"
sleep(300)
del(world)
Goto_Player(mob/M in world)
set category="Admin"
set name ="Admin Goto Player"
set desc="Goto a player"
usr.loc=M:loc
M << "[usr] appears!"
usr << "You appear before [M]."
Reboot()
set name="Admin Reboot"
set desc="Reboots the world."
set category="Admin"
if(alert("Are you sure?","Reboot","Yes","No") == "Yes")
world<<"<font color = blue >Server rebooting in 15 seconds!"
sleep(150)
world.Reboot()
mob/GM/verb
Check_Ip(mob/o in world)
set name = "GM Check IP"
set category = "GM"
usr << "[o.key]: <font color=blue> [o.client.address]"
Jail(mob/M in world)
set category = "GM"
if(M.jailed == 0)
M.loc=locate(1,1,1)//sends the mob to an area you dicide to be your jail//
world<<"[M.name] has been jailed by GM [usr.name]"
M.jailed = 1
else
M.loc=locate(1,1,1)//make this location that of your starting location//
world<<"[M.name] has been unjailed by GM [usr.name]"
M.jailed = 0
Player_2_Player(mob/M1 in world,mob/M2 in world)
set category = "GM"
M1.loc = locate(M2.x,M2.y+1,M2.z)
M1 << "<font color =red><b>You were sent to [M1]."
Shutdown_world()
set category = "GM"
set name = "GM Shutdown"
world << "<B><font size= +1><font color= red >Server shutting down in 30 seconds.<B>"
sleep(300)
del(world)
Goto_Player(mob/M in world)
set category="GM"
set name ="GM Goto Player"
set desc="Goto a player"
usr.loc=M:loc
M << "[usr] appears!"
usr << "You appear before [M]."
Reboot()
set name="GM Reboot"
set desc="Reboots the world."
set category="GM"
if(alert("Are you sure?","Reboot","Yes","No") == "Yes")
world<<"<font color = blue >Server rebooting in 15 seconds!"
sleep(150)
world.Reboot()
the problem is when i start the game I wont receive the any of these verbs