mob
var
Slot1 = ""
Slot1Amount = 0
//etc etc etc
This does however pose one major problem. How do I get it to hold values like power and speed or the many other variables usually held in an obj's variables.
I was thinking of adding everything to just one text string I can pick to pieces later like "Sword 2 3 5 6 7 8" but I don't know how to specify the individual parts of that text string. The other method is that I use many variables. How would you go about this problem?
This way, if you need to make critical changes, you do not have to erase everyone's save files.