How do I go about creating instanced maps, maps I can send a fraction of the population in game to, But still have the real predefined maps still available for all the others that didn't get sent to the instanced maps. I read many documents about swapmaps and maploaders, I was wondering if someone could shine some light on this.
Basically I want to know how to attach one or more players to an instanced map. But still have the real world map available for others. Instead of loading the entire world to a seperate map via maploaders.
Someone please help.
ID:273577
Sep 4 2010, 6:58 am
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You can keep a reference to the map copy so you can destroy it later and reuse the space.