Hi. I've recently fixed my Combat System, now my question is how can I give the "Slash" Command only if a user has a Wooden Sword? By default they start with it after choose their hair (Slash'd be like Attack).
I don't want to change the "Usr.Icon State"; I want the wooden sword overlay to change it's state. I don't know very well what to do with this, If somebody could help me, I'd really thank he/she.
Well, that's all I need. Thank you for your help guys :)
ID:273572
![]() Sep 1 2010, 10:37 pm
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![]() Sep 2 2010, 1:52 am
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Perhaps you want flick()?
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Look into the Flick proc as mentioned by ghost using the DM reference
then you will also need to search the forums for giving procs etc on equip |
I've changed Attack to this:
verb/Attack(mob/M in oview(1)) set category = "Battle" flick('Sword.dmi',usr) flick("WAttack",usr) var/damage = src.Strength - M.Defense if(M.client) M.Health -= damage src <<"You attack [M] for [damage]!" M <<"You are being attacked by [src]!" src.level_up() M.death_check(src) else M.Health -= damage src <<"You attack [M] for [damage]!" M <<"You are being attacked by [src]!" var/random = rand(1,3) if(random == 1) src.Exp += 4 if(random == 2) src.Exp += 3 if(random == 3) src.Exp ++ src.level_up() M.death_check(src) But still, when I wear Sword and I use Attack it turns my Icon invisible and after secs it appears. |
Eternal_Memories wrote:
I've changed Attack to this: verb/Attack(mob/M in oview(1)) |