on the variable, "Layer"?
I'm trying out how to best figure out how to handle mobs overlaying correctly on top of each other. Would it just be to calculate a layer which is a value based upon a y location and a y pixel location
ie
layer = y*32 + pixel_y (pixel y = current pixel y location)
ID:273369
Mar 4 2010, 2:24 am
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In response to Lummox JR
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Oh really? Fractional layers, awesome thanks!
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Because of the addition of EFFECTS_LAYER and TOPDOWN_LAYER, and the possible upcoming addition of a layer for backgrounds in isometric mode, you do have some effective limits.
I suggest keeping layers within a 0-1000 limit, but 0-200 is even safer.
You can also use fractional layers like 2.5.
Lummox JR