ID:273288
Jan 15 2010, 6:17 pm (Edited on Jan 15 2010, 6:36 pm)
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This may not seem so important,but I find that whenever the map has an error that does not involve the fact that the item no longer exist on the map but the fact that the map cannot compute a value and cannot read the map, I can't fix it. I can't go into the map and fix the problem. This bug and irks me, unless my knowledge of the map editor is too limited I wish there was a better way of fixing map bugs instead of recreating the map.
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Jan 15 2010, 6:20 pm
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Double click on the error in DM, it'll open a window where you can reassign the now deleted atoms. Delete the paths to them and recompile.
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In response to Tiberath
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It doesn't do that. It just says "Due to compilation errors, the object tree cannot be trusted for map generations. These errors must be corrected before editing the map."
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In response to Gr1m d4 r34p3r
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Maps are plain text. Those kind of errors are pretty easy to fix if you open one in notepad.
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In response to Chowder
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Thanks, I had no idea you can do that, I'm not much of programing whiz.
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In response to Gr1m d4 r34p3r
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Um, did you actually check which compile-time errors you get?
Like that popup box says, you can't load a map when your code can't compile. |
In response to Kaioken
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Um, you mean like did I read it?I double clicked it and that's the message it showed me. This problem is gone through, after I loaded a map onto a notepad.
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