ID:273236
 
I never saw anything like this before but here it is...
Some people in my game are just fine...Other people, for no reason, when they click an attack or anything that I have an alert() set to it, nothing happens... The alert doesn't pop up and it's starting to happen to more people..
I am going to try downloading the newest version of BYOND but does anyone know what it could be?
It would help if you post the function which "alerts".

ts
In response to Tsfreaks
Its literally every alert...When they goto create a new player they can't go any further than the login screen because the name box doesn't pop up, they can't use Instant Transmission because you have to type someone's name in for it and the box won't pop up... Ever alert there is in the game, But it works fine for Me and certain people.. Also, there is nothing in the code whatsoever that should be denying the alerts to show...
In response to Ss4 core
Nobody else is reporting problems about alert so it's most likely an error in the code.

ts


In response to Tsfreaks
Well maybe Im the first one to experience the problem?
I don't know but here is an example...

obj
Techs
BT1
name="Bunkai Teleport"
icon='IT&BT.dmi'
icon_state="bt"
Click(T)
T=input("Who do you want to goto?") as text
In response to Ss4 core
Not a lot wrong with that. Not sure why your assigning input back to a turf though.

The players must think they are clicking on that obj when they aren't or something is eating the Click event. The types of problems that this could be.

- The obj is moving and they are misclicking
- Something overlaying it and consuming the click
- You have client/Click() code which does not let the click bubble up (no ..())
- You are using the same icon on a different obj/turf which doesn't have this Click() method available.

ts
In response to Ss4 core


 obj
Techs
BT1
name="Bunkai Teleport"
icon='IT&BT.dmi'
icon_state="bt"
Click(T)
T=input(usr,"Who do you want to goto?") as text


Im not sure, but I think the problem is that the input was going back to the obj rather then the mob

But did you say it work sometimes? That means the "obj" is either moving(kind of unlikely), or you deleting it somehow
In response to Tsfreaks
Well see, it is doing the same thing for verbs too... I have a regular verb set up the same way and the same problem happens...
In response to Ss4 core
Can I easily join and see the problem? Would you like me to take a look?

ts