ID:273177
![]() Nov 21 2009, 6:43 pm
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I was wondering, isn't there a way to have invisible objects call upon so with your verb you can just add overlays to that obj as you walk around, forming a complete icon with you as the center, instead of using overlays +=?I need some serious help because I can't utilize overlays += without it flicking along with me, and if I delete it from the list but still allow the overlay to be seen, then I can't access it.
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![]() Nov 21 2009, 10:21 pm
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Are you sure there's just not a missing icon_state in your icon file, or a icon_state mix-up of some sort? overlays += 'Whatever.dmi' should work absolutely fine.
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Gr1m d4 r34p3r wrote:
I need some serious help because I can't utilize overlays += without it flicking along with me If you do not want the overlay to flick an icon state when you call flick(), then you need to specify the icon_state of whatever you add to overlays. If its icon_state is "" or null or whatever, it will always match that of the base icon. If the icon_state is given a value, then it will always have that value. IE: mob/verb/add_overlay() and if I delete it from the list but still allow the overlay to be seen, then I can't access it. This does not make any sense. |
Garthor wrote:
If you do not want the overlay to flick an icon state when you call flick(), then you need to specify the icon_state of whatever you add to overlays. If its icon_state is "" or null or whatever, it will always match that of the base icon. If the icon_state is given a value, then it will always have that value. IE: mob/verb/add_overlay() I don't supply the icon the player multi tiles, the players does. The player have the power to choose what piece he must piece together. and if I delete it from the list but still allow the overlay to be seen, then I can't access it. I wish to still be able to remove it after they log out. |
I really haven't receive any helpful comments and it's been 5 days. Help please?
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