ID:273083
 
I have a question, OK, I know the hole Client side saving and how it works, but is their a way I can name the client side file like it Exports as ('Blah - [usr.client].sav')?
Much appreciated!
Aside from you using a completely different word out of laziness (hole =/= whole), the savefile can get named as it normally could if it was server-side.
In response to Vic Rattlehead
Actually, you can't name client-side savefiles. They're named according to the value of world/hub.
In response to Nadrew
o_O; Seriously? I never knew that, I assumed they just get named like any savefile normally would.
In response to Vic Rattlehead
OK, So like if world.name = "Kwest"
What would the game be named as?
In response to HXR_Wheaties
The name is based on world.hub (not world.name) as Nadrew said, but there's no reason to ever need to know the name of the file anyways (unless you're looking for it on your own computer, of course).