Can anyone help me so the blood doesnt make them run away.
mob
proc
blood(mob/M)
var/a=text2path("/obj/blood[rand(1,5)]")
new a(loc)
obj
blood1
icon = 'blood.dmi'
layer = 10
New()
..()
icon_state = "1"
spawn(rand(14,25))
del(src)
blood2
icon = 'blood4.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood3.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood2.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
blood2
icon = 'blood5.dmi'
layer = 10
New()
..()
icon_state ="1"
spawn(rand(11,25))
del(src)
thats my blood code