I am currently working on a Death Note interface for my game. The interface itself is put in and it is programed without any problem, however I can't seem to figure out one particular thing.
I don't know to make it so that when I flip through the pages that the notebook has unlimited pages.
Is there a particular method with skins to be able to make perhaps something like a book to have an infinite amount of pages? And if so, how would I be able to execute this? A friend of mine suggested the WinClone proc, but he did not know how to use it. Would that perhaps be a plausible method?
Thank you in advance for any advice provided.
ID:273000
Jul 17 2009, 4:45 pm
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Jul 17 2009, 4:48 pm
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I'm unclear how you could even set up an interface that would inherently have a LIMITED number of pages. Just have one "it's a notebook!" interface window and just put whatever text is relevant onto a label. You don't need a new window for every single page that exists, ever has existed, and ever will exist.
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In response to Garthor
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Thanks for the quick reply. I understand what you mean.
Though I have one last question. I have an issue with getting the text on the notebook page. If I were to use HTML, that would just end up ruining the look of the interface wouldn't it and make it blank white. I can't really post a picture, but the pages look like standard rule paper. Is there an alternative method to putting text up on the pages, or would I be better off dealing with another approach such as HTML pop ups? |
In response to The Betrayed
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Again, just have a big label covering it and output text to it. The background should be transparent and you should format the text to fit the background.
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In response to The Betrayed
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You could put input on your skin...
and then just check the text but if that's what you're wanting... |