ID:272973
 
In my game, I'll package and send the host files to my host. When he host only a select few of my midi music will be heard. When I test the game on my computer all of the sound works throughout the game. How may I fix this? Music is an important part of my game.
It may be a quality of the files themselves, such as how recently someone discovered FModEx (which BYOND uses) doesn't properly read some of his MIDI files--it had to do with some sort of information tag on the file. It could also be something with the other person's sound card or MIDI driver.

Whichever the case, you're probably best off switching to a module format (.mod, .xm., .it., .s3m) if you can. They sound a lot more consistent across different systems and way better, while providing you much more flexibility in the instruments used. Check out modarchive.org for some good tunes.

Lummox JR
As I said in the other thread, a likely problem is that if you are doing a clean compile when you package your game, only files within single quotes like 'music.midi' will be included in the .rsc. Anything with double quotes, like "music.midi", will not be included in the .rsc and will not be able to be heard unless they are manually packaged in the zip file.
In response to Garthor
Garthor, I can't thank you enough, that worked! It solved everything! Problem solved!