ID:272951
Jun 29 2009, 3:26 pm (Edited on Jun 30 2009, 1:50 pm)
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Hello, I am trying make a Bow Mastery system for my Bleach game. I have tried to make the code, but I have yet to succeed. I am ask if anyone can help me make a system for this.
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Bankai Naruto wrote:
Hello, I am trying make a Mastery system for my Bleach game. I have tried to make the code, but I have yet to succeed. I am ask if anyone can help me make a system for this. Maybe something like this? Im still learning a bunch of coding stuff to, but see should work. if(usr.Quincy&&usr.QuincyMastery==10) Atleast without more information thats the best I can do. ud have to put in your own variables in place of mine, but u get the gist of it. |
In response to Kaioken
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I'm sorry what I ment was a Bow mastery. Like on Bleach games theres a Shikai Mastery. A percentage to show how much you mastered it. Like every 100 arrows you fire the percent goes up.
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In response to Bankai Naruto
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mob |
In response to Ninjafro
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That's an okay example, but it has some minor issues:
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In response to Kaioken
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Yeah, I'm pretty nubby at programming. My area of skill is pixel art, but I do what I can. o.o
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In response to Kaioken
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Another note about his "exp" system he has going there...
Instead of making two variables, he should only have one generic "exp" variable, and then a proc that calculates the "maximum" exp based on the player's level with a formula. Then another proc to determine whether or not the player's exp has gone over that threshold, and level them up accordingly it it's made for just that particular variable (i use a generic "level-up" proc that returns true or false in my game ^-^). |
You need to describe in detail the specifics of how you want this to work. The best I can give you without guessing is this:
Ok, maybe not really the best I can give; but that's a common forum joke. =P