(I can hear it now, "oh, sure, if you want to do it the wimpy way then I guess that'd work, but..." )
Hah, nah. Neither method is wimpy; and as with a lot of things in programming, there are many fine methods to do the same thing. A method of using interface controls is technically better in fact, as it doesn't use up objects for a static image, so it is more ideal. But I think it would be easier for this guy here to just use the map though, considering he seems confused and is a newbie, and the map is most likely much more familiar to him than the interface. Because he went all "what's going on here" (xD) in his first post, we didn't want to confuse him more by introducing interface control and swapping panes. Or I didn't, anyway.
The process of implementing both is quite similar IMO, actually (the interface one is probably even a little tougher though, so it's definitely not the wimpy approach =P). In both methods you of course have the backend code which does the stuff when the right button is clicked. Then, to set up the title screen, both in the map and in the interface editor you use a nice little GUI-based editor and you just need to click and lay down the stuff. Doing it with the interface is just that little bit harder because of the bit of more work involved.
Hah, nah. Neither method is wimpy; and as with a lot of things in programming, there are many fine methods to do the same thing. A method of using interface controls is technically better in fact, as it doesn't use up objects for a static image, so it is more ideal. But I think it would be easier for this guy here to just use the map though, considering he seems confused and is a newbie, and the map is most likely much more familiar to him than the interface. Because he went all "what's going on here" (xD) in his first post, we didn't want to confuse him more by introducing interface control and swapping panes. Or I didn't, anyway.
The process of implementing both is quite similar IMO, actually (the interface one is probably even a little tougher though, so it's definitely not the wimpy approach =P). In both methods you of course have the backend code which does the stuff when the right button is clicked. Then, to set up the title screen, both in the map and in the interface editor you use a nice little GUI-based editor and you just need to click and lay down the stuff. Doing it with the interface is just that little bit harder because of the bit of more work involved.