ID:272865
 
is world.host equivalent to
proc/ishost(client/C)
if(!C.address || C.address == world.address || C.address == "127.0.0.1")
return 1
return 0


Haven't ever used this feature, didn't even know it was there until i seen it in the help menu.
No. world.host is based on the pager active for the game, hence Linux builds don't have world.host set normally.
In response to Stephen001
Alright thanks.
world.host might be a little more reliable, but as Stephen noted it's not always "available". It's useful to just combine both methods for the most host-catching-accuracy, and it's easy to do so when using such a proc anyway (though I personally prefer a #define for this one).