I was curious if I could make it so that two different people could use two different interfaces. If you didn't understand that, here's an example:
P1 is a hat, P2 is a shirt.
To fully utilise her abilities, P1 has an interface with a button titled "block", which makes people around her covered in darkness to prevent them from burning.
To utilise the other's abilities, P2 has an interface with a button titler "harden", which protects people around it from catching diseases through upper skin contact.
How would I make this possible?
ID:272843
Apr 12 2009, 8:48 pm
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Apr 13 2009, 5:43 am
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You could always make buttons for everything and change the is-visible parameter to show the buttons according to your abilities.
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You can use a bunch of pre-made buttons on the interface similarly to Kaiochao said, and then unhide and/or edit them (change text, command) accordingly for the player after he logs into his mob, or you can create new buttons at runtime, again accordingly. All of these would be done with the winset() proc, of course, and you can find info about the specifics in the Skin Reference (also available in Dream Maker).
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In response to Kaiochao
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I can see how that works, but what if I wanted to go with more, and change the colors of the interface? Or what if I had so many abilities that I needed to make the map smaller?
If this is getting to the point where you think I need to look up an interface guide, just tell me. |